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The first question you will ask when playing World of Warcraft is what type of hero you will be. After deciding which race to play, each character can choose one class. Each race has its own list of class options available to it. Throughout their entire careers, characters will be able to learn from a pool of over 1000 spells and skills. A character's class will help determine which spells and skills he or she can master; this page lists just a few for each class. Below you will find information detailing each of the classes you'll be able to play in World of Warcraft. And Of course, you can download it as well : WoW-Classes.pdf
Please see the following information for wow classes guiders:
WoW Classes Revalant Links:
1.WoW Races :http://www.wow-gold-team.com/WowGuides/wowRaces.html
2.WoW Items :http://www.wow-gold-team.com/WowGuides/wowItems.html
3.WoW Marcos :http://www.wow-gold-team.com/WowGuides/wowMarcos.html
4.WoW Game Servers :http://www.wow-gold-team.com/WowgoldService/wowGameServer.htm
5. WoW Official Q&A :http://www.wow-gold-team.com/WowGuides/wowOfficialQA.htm
Druids are the keepers of the world and masters of nature with a diverse array of abilities. They are powerful healers, capable of curing poisons and raising fallen comrades in the thick of battle. Druids also command nature's wrath, calling down ranged blasts of energy, summoning swarms of insects, or entangling their foes in the earth. But druids are also masters of the wild, able to shapeshift into a great bear, cat, or even sea lion, gaining their powers in combat or travel. Druids are a diverse class with a variety of playstyles, capable of filling any role.
The Druid gives players several play style options. A Druid in normal form is a caster that can fight with spells or weapons. In Bear form the Druid becomes a Warrior with Rage. While in Cat form the Druid becomes a Rogue with Energy and stealth. The Druid can also transform into two other special animal forms. With its ability to heal itself and fellow characters, the Druid can also take on the role of a Priest. A Druid is not as versatile in its abilities as a Priest is, lacking the spells Power Word: Shield, but is otherwise a very capable healer.
Can transform into various animal forms which provide unique abilities
Possesses a powerful buff that's beneficial to all classes
Can heal and resurrect others
Can shapeshift out of snares and polymorph
Animal forms are not as powerful as their counterpart classes
Restricted to wearing cloth and leather armor
Can't use all spells while in the various animal forms
Allowable Equipment: Cloth, Leather
Allowable Weapons: Staves, Polearms, Maces (with training), Daggers (with training), Unarmed Weapons (with training)
2. The hunters ~top
Hunters are deadly marksmen, capable of bringing their enemies down from a distance with bows or rifles. Skilled survivalists, they can track enemies or lay traps to damage and entrap their foes. Hunters also possess a primal connection to the beasts of Azeroth, capable of taming and training them to keep as loyal guardians. Wearing light to medium armor, hunters can also dual wield weapons in combat, fighting beside their pets in battle.
The Hunter is a vicious damage dealer. With their ability to pull extremely well and hit monsters hard from far away, they certainly help take down monsters more quickly. Their pets add to the damage count and can aid somewhat in managing monster aggro. The variety of traps allows the Hunter to control crowds to an extent, as well. The combination of their extreme range, decent damage, and trap capability, Hunters are the perfect pullers for any group.
Can tame and control various beasts
Excellent long range damage capability
Good at stopping enemies from fleeing
Effective at pulling monsters in dungeons and raids
Possesses very few melee abilities
Has a "Dead Zone" where neither ranged nor melee attacks can be used
Unable to heal self or party members
1.Keeping enemies at range through the use of abilities or pets
2.Learning how to tame, train and keep pets effective
Allowable Races: Dwarf,Night Elf,Orc,Troll,Blood Elf,Draenei
Allowable Equipment: Cloth, Leather, Mail (at level 40, with training)
Allowable Weapons: Axes (Dwarves/Tauren start, others with training), Daggers (Night Elves and Blood Elves start, others with training), Guns or Bows, Crossbows (Draenei start, others with training), Fist Weapons (with training), Polearms (with training), Staves (with training), Swords (Draenei start, others with training), Thrown (with training), Two-Handed Axes (with training), Two-Handed Swords (with training)