We know that there will be serious inflation in the real life. But do you know that the inflation in the World of Warcraft is also serious? One demographer/World of Warcraft enthusiast tried to derive what the income inequality is within Azeroth. He got out to a surprising result: the wealthiest one percent in the game control 24.25 percent of its gold. Many players are spending money to buy wow gold. But they have too much wow gold but have no place to spend.
The results of his questionnaire of nearly 2,500 players—with an admittedly superb margin of error—is thatIn America, the figure is a specific thing such as the richest one % have 40 % of the wealth, which would seem to be a higher disparity. However, the lower 75 % of World of Warcraft players control just 14 % of the game's gold. That qualified prospects the questionnaire taker to conclude that:
The whole ingame economic program is an very top-heavy one, leaving large sums of gold sitting idle in the top players pockets kept isolated from contributing to the economy, which is especially detrimental if one considers that a server economy is the basic flow of gold and materials. one can argue nevertheless that by holding such large sums of gold such players can more simply influence and right markets, sustain inflation in check by keeping the sums of gold away from the hands of the masses, and provide buyers for big ticket items for example TCG Mounts.
The questionnaire was performed more than a calendar month (Oct. 9 to Nov. 5) and, despite the obvious caveats ("trolls" getting one hazard accounting for a large margin of error), it seems the person who performed the examination understands tips on how to do so scientifically. There is a superb deal more detail in the link.
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source: www.wow-gold-team.com/