The World of Warcraft Facts from A MMORPG to A World-famous Online Game
Recently, online schools published a rather humorous fact, which documented the way the World of Warcraft has transformed from an MMORPG to a popular online game all over the world. Let's have a look at the World of Warcraft facts in the following 3 aspects in perspective:
1. The Game
In World of Warcraft, It took only 150 developers to create 30,000 items, 5300 NPCs and 7600 Quests. The server side of WoW consists of 20,000 computers, 1.3 petabytes of storage, 75,000 CPU cores, 5.5 million lines of code and 2 million words of text, and the server upkeep costs $136,986 per day, the same as purchasing a sparkling new AUDI R8 every single day.
Wrath of the Lich King, the second expansion, sold 1933 copies a minute for a total of 2.8 million by the end of the first day of release, making it the fastest selling PC game of all time. World of Warcraft players complete 16.6 million quests and participate in 3.5 million auctions each day.
2. The Subscribers
New figures suggested there are roughly 11.5 million World of Warcraft subscribers around the world. That’s more than the population of Cuba or New York City. Players in North America and Europea produce $800 million per year in revenue, larger than the GDP of Samoa.
This figure doesn’t include the other 5.5 million subscribers in Asia who make up 48% of WoW’s players. And 1 in 5 of World of Warcraft players are female players. American WoW Subscribers spend an average of 22.7 hours a week playing World of Warcraft as opposed to 35 hours at work and 39.25 hours watching TV.
In World of Warcraft, the most popular race are not Night Elves or Taurens but Humans. And they make up 19% of all the characters. There are also many celebrity WoW players in World of Warcraft, such as Dave Chapelle, Jenna Jameson, Cameron Diaz, Elijah Wood, Jessica Simpson, Mr. T and so on.
The World of warcraft Community Team - WoWGoldTeam